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But will he remember the kickstarters after his first million? IDK. I feel once he is finnished with it and didnt take bad advice from kickstarters which ruins most games.
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I was happy with the way alot of games turned out with out my feed back, Borderlands 2, Diablo 2, Super Mario Brothers, Contra, Legend of Zelda, Donkey Kong, Final Fantasy, Tetris, Halo 1 and 2, Fable, and so many more games were put out with out kick starts and feedback from the kickstarters. So much feedback from what alot of different people with different wants. Who will the developer listen to? Cause I feel a Battle mage with a enchantable axe would be cool. So 1million or more people pay 20 dollars for this game? That would make one million or more feedback opinions. Glad to see that part of things isn't completely dead. I wish more developers would listen to their fan base. So many times though, a PC developer will start from humble beginnings and then turn into a gigantic multibillion dollar corporation and throw their original fan base to the side. Having a developer work so closley with the PC community is far more valuable than 20 dollars. While the player uses magic attacks opposed to realistic weapons, strikes with fireballs and lightning blasts kill human and demonic enemies.
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Isn't that enough? To be able to have a game developed more closely to the things you would like to see, and play it on its journey to completion? Parents need to know that Lichdom: Battlemage is an adventure game that's violent and bloody. You're investing just 20 dollars into a game, that you can help make better.
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The fact is there are developers out there that wouldn't even let you pay them to take your feedback. Originally posted by PIN 360:Look at you all.
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